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The Dreadnought is a massive galactic warship used by Lord Brevon to achieve his goal of galactic conquest. Prior to the events of Freedom Planet, the Dreadnought was locked in space combat with the Chasers, in orbit of planet Avalice. It was shot down and it crashed in the Snowfields near Shuigang. Unphased by this setback, Brevon formulated a plan to spark a civil war between the Three Kingdoms, so he could steal away the Kingdom Stone in the confusion to power up the Dreadnought, leaving the planet on the brink of war.

Story Edit

For more information on the events on the Dreadnought, see "Final Dreadnought/Transcript".

Final DreadnoughtEdit

We have intruders on the ship! Mobilize!
Lord Brevon, as the heroines infiltrate the Dreadnought or, in-game, one of them starts in Final Dreadnought (Round 1).


Final Dreadnought is the final stage in Freedom Planet, divided into 4 separate Rounds.

Round 1 Edit

Final Dreadnought Round 1 is the eleventh overall stage.

Area 1 Edit

The area begins as the player character bursts through the walls, running through corridors of the ship (Milla will enter through a hole in the ceiling instead). As that happens, Brevon can be heard saying, "We have intruders on the ship! Mobilize!" These corridors have plenty of enemies to deal with and traps to avoid, such as swooping lasers and energy orb-producing pillars. The level also introduces teleporters that can be used to get around the area, as well as platforms on rails that can be used to get across gaps in the floor. Further throughout the area, Brevon will appear on the screen in the background, give out a snarl, and say "GET THEM.". In this section, it's recommended to hop into teleporter located near this area and grab invincibility, as the section contains a large group of enemies. After that, it's a few more teleporters and rail platforms and a shorter straightaway to the exit.

Area 2 Edit

Shortly after the player character enters, Brevon will shout "Open the airlocks!" as the airlocks open up, creating wind that attempts to suck player down into the holes below, which would lead to instant death. There's also more enemies, traps, rail platforms, and teleporters, as well. when the final door is reached, a seemingly-endless hallway begins as the door shuts behind and the laser behind activates. Enemies and traps will try to hinder while dashing through the hall, and Brevon will say, "Run while you still can, creature!" After few obstacles, the boss fight against Syntax in Force Mode will start.The boss has three basic attacks: Shooting down and shooting up, then a train mode, where the boss shoots lasers, which travels rectangle shaped route. in certain section the boss adds a Pogo form causing shockwaves as it lands. In the last form it goes right side of the screen and shoots energy balls.

Enemies Edit

See also: Main Enemy List

  • Shade Trooper
  • Super Turretus
  • Tankbot
  • Hopper
  • Hopper mkII
  • Drone
  • Fire Spitter
  • Crusher

Round 2 Edit

Final Dreadnought Round 2 is the twelfth overall stage.

Area 1 Edit

The character teleports into the area and there's several Axle Turrets at the beginning of the level. This area features plenty of enemies, traps, teleporters, and barricades that uses pressure mechanism by closing when going off from them, Like Thermal Base, this Round of Final Dreadnought also requires to gather key cards to open up certain doors and therefore proceed further. As you go, you'll ride elevator platforms to proceed even further up through the area as well. Along the way, playing as Lilac or Carol, Milla will assist by throwing items like Health Flowers and Keystone Monitors (Wood and Water). In the section where Milla debuts in this stage, there's a Keymaster Squid, who needs to be damaged until it drops its key card while avoiding the lasers it shoots. After reaching the bottom of the area, few more enemies and making use of the rising platforms before proceeding to the next area.

Area 2 Edit

This area is dedicated for rotating platforms while dealing with more enemies and avoiding more traps. while later Brevon will say the following line, "You're forgetting something important about our troops. They don't... ...need... ...oxygen!", After this, the room goes dark and no more oxygen is available. unlike when underwater, the oxygen gauge depletes faster. But there's air bubbles scattered in this area to keep air gauge filled (but only in casual and easy difficulties). To avoid running out of oxygen in the absence of the air bubbles in normal and hard difficulties, Milla will assist by throwing Water Keystone Moniters, which are the best and unavoidable way to get through the rest of the stage alive. Another key card must be found to proceed through the door as well. Later on, there's an elevator, which works by holding down press switches to raise platforms through three vertical chambers filled with spiked mines. Once the player reaches the top, the oxygen supply will come back on and there's four 1-ups in the way (Fifth 1-up is hidden the other side of the bridge) before Serpentine, who mutates into a monster as the Boss Fight begins.

Enemies Edit

See also: Main Enemy List

  • Axle Turret
  • Shade Trooper
  • Slime
  • Buoy Buoy
  • Sunfloris
  • Tankbot
  • Slug
  • Coil
  • Hopper mkII

Round 3 Edit

Final Dreadnought Round 3 is the thirteenth overall stage.

Area 1 Edit

The chosen character teleports into the area like what happened back in Final Dreadnought Round 2. This area introduces gates that boosts character's speed, allowing to proceed even faster. There's also plenty of enemies and traps as well, including the rotating flame jets that are also introduced here. As with Thermal Base and Final Dreadnought Round 2, key cards are needed to open up certain doors as well. When following dialogue by Brevon is heard, "Ohhh nooo! My ship is being infiltrated! What ever shall I do? How about THIS." the alarms will go off and Gatling Guns will be activated that follow movements with rapid blasts of double lasers enabled to soft lock.

Area 2 Edit

There's more enemies in this area to deal with as proceeding through this area, as well as more Gatling Guns, speed gates, teleporters, and other traps. Another key card must be found and use it to open a certain door as well.

Area 3 Edit

when entering this area, a cutscene will play where Lilac and Carol use the devices they received from Torque to deactivate the ship's power supply to recover the Kingdom Stone, only for Brevon to show up with Milla as his hostage, forcing them to remove the device and reactivate the power supply for the sake of their friend's life. Brevon destroys the device, drops Milla and leaves the room. All of a sudden, Milla's eyes glows red and she transforms into a monster beginning the boss fight where Lilac and Carol are forced to fight against their own friend. After defeating Milla, another cutscene will play showing the character's reactions to her "pre-mature" death. Lilac will scream in anger, then she will Dragon Boost out of the room, Carol will drys her tears, pounces and exits the room and Torque will blame himself for what happened, then dashes out of the room in anger, cursing Brevon's name.

Milla's Ending Edit

If playing as Milla, there will be no Boss Fight. Instead, a cutscene will play where Milla finds Torque with an unconscious Carol and learns that Brevon ambushed her and Lilac went off to stop him on her own. Milla resolves to help Lilac and head off to do so after she agrees to keep an eye on her.

Enemies Edit

See also: Main Enemy List

  • Seeker
  • Tankbot
  • Bubblorbiter
  • DNA Cannon
  • Crusher
  • Shade Trooper
  • Gatling Gun
  • Rotorblade
  • Magmeon
  • Terreon

Round 4 Edit

Final Dreadnought Round 4 is the fourteenth overall and final stage.

Area 1 Edit

This area begins in a vertical chamber that must be climb up through, fighting enemies and making use of disappearing blocks and hovering springs along the way. At one point, there comes a section, where every teleporter sends player back to the bottom. When getting top of the section, there's one last teleporter, hich takes upwards. After that, gravity fields must be used to climb even higher. At the top, it's a short straightaway to the right and then back downward to the exit, where are few more enemies and more large turrets to fight.

Area 2 Edit

In this area, more climbing back up even further, fighting more enemies, avoiding more traps, and making more use of the gravity fields along the way.This section introduces laser firing downwards. The damage of the laser can at it's worst kill from one shot, but sometimes if lucky, some health is still left. Fortunately, there is a short pause in-between firings, giving some time to act before the laser fires again. After finally reaching the top again, it's just a short straightaway to the exit at the right, lined with just a few more enemies.

Area 3 Edit

As they enter the final hallway, the player fights a few more stationary turrets while being locked on target by an off-screen gun/cannon as they're heading towards the final gravity field (Milla doesn't need to face the cannon). After entering said gravity field and riding it up to the final room above, the character will have a smack-down talk with a certain heartless monster sitting on the pillar to the right of the one the Kingdom Stone is in: Lilac shouts at Brevon enraged, that she will never forgive him for mutating Milla, Carol angrily states that what he did to Milla is unforgivable and wants to see him dead, and Milla, with tearful terror in her eyes, desperately asks him where Lilac is. Brevon, of course, responds to the former two, stating that he has no use for forgiveness from someone putting his homeworld at risk for an "oversized battery", while he tries to make Milla despair when he claims what a fool Lilac was for challenging him and even claims to have killed her. He offers them one final chance to leave, but the chosen character refuses, and from there, the three-phase (two-phase as Milla) final battle will begin against the alien overlord, Lord Brevon himself.

The Final Battle begins as the wall in the background disappears and a purple night sky is shown for effect as the Dreadnought moves across the sky. In the first phase, Brevon jumps into the Absolution and attacks. After damaging the Absolution, it will fly to the center of the room, Where Brevon equips his Mech Armor, beginning the second phase of the fight. Before the third phase of the fight begins, a short cutscene will play for Lilac or Carol. Lilac will angrily state to Brevon that his machines will not save him from the "Dragon he has unleashed", that she will destroy everything thrown at her, making him pay for what's he's done, while Carol taunts Brevon, declaring she'll be taking the Kingdom Stone. Brevon, breaking out of his Damaged Mech Armor, states that he'd like to see them try, beginning the third and final phase of the fight.

After defeating Brevon, one more cutscene will play, showing the chosen character delivering the final blow. Lilac will Dragon Boost into Brevon as she shouts out "Nobody... hurts... Milla!!!", while Carol throws a barrage of claws and kicks at Brevon. In Milla's ending, a pestered Brevon will break out of his damaged Mech Armor, then grabs Milla by the throat in an attempt to choke her to death. Luckily, she is saved by Lilac, who Dragon Boosts into Brevon (just like in her own ending).

Congratulations! You defeated Lord Brevon and saved Avalice! Thanks for playing! You're the coolest!

Enemies Edit

See also: Main Enemy List

  • Beast Iris
  • Spider Beamer
  • DNA Cannon
  • Gatling Gun
  • Terreon
  • Shade Trooper

Ending Scene Edit

For more information on the Ending Scene of Freedom Planet, see "Ending/Transcript".

Achievements Edit

  • Final Dreadnought 1 Speedrunner: Clear Final Dreadnought 1 in 5 minutes.
  • Final Dreadnought 2 Speedrunner: Clear Final Dreadnought 2 in 9 minutes.
  • Final Dreadnought 3 Speedrunner: Clear Final Dreadnought 3 in 6 minutes.
  • Final Dreadnought 4 Speedrunner: Clear Final Dreadnought 4 in 8 minutes.

TriviaEdit

  • Final Dreadnought is styled after the final sets of stages in several Mega Man games and various Mega Man-inspired games, most notably the Wily Castle Stages in the Classic Mega Man series as well as the Tower of Fate in Shovel Knight and both the Zeppelin Stages and the Iris Stages in the Rosenkreuzstilette series. One notable difference is the lack of a boss rush room near the end of Final Dreadnought.
  • When Milla boss is defeated, player can destroy the other eye while the boss is exploding.
  • If there's Health Petals when the fight is over, they are collected if the character passes them during the animation.
  • In the dialogue with Brevon, one of the text boxes of the playable character appears in same color scheme used when Brevon talks.
  • In Final Dreadnought (Round 4), Absolution (the first phase boss of this stage), Mech Armour (the second phase boss of this stage), & Lord Brevon (the game's final boss himself), are the only bosses with visible health bar, although Brevon's health bar appears into the said original game's HUD as the final battle with him starts. The health bars of Absolution and Mech Armour appear as the green (for Absolution) and orange (for Mech Armour) columns in the foreground.

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