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MillaThinking
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S.A.M.U. is both a Mid-Boss and a Mini-Boss of Fortune Night in Freedom Planet.

Appearance[]

S.A.M.U. is a large, red, gold and silver robot head with two detached hands and a single eye. Its armor resembles a helmet worn by Ancient Samurai Warriors.

Behavior[]

S.A.M.U. will fly around back and forth above a brick bridge and slam its fists down onto it, destroying different parts of it. This can be dangerous to the player, as it could eventually create a hole leading down into a pit of spikes (If the Player has a Metal Shield, they can avoid damage from the spikes). The more blocks are destroyed, the more Carol will have to make use of her Kick Climb. To defeat S.A.M.U., the Player simply needs to attack its eye a few times. Once defeated, the they can proceed further in Fortune Night.

As Carol or Milla, S.A.M.U. would be fought twice in Fortune Night. The 1st time as the Mid-Boss in place of Serpentine in Lilac's Story, while the 2nd fight as a Mini-Boss before the Boss Fight with the Robopanther not long afterwards.

Attacks[]

  • Ground Punch: S.A.M.U. will descend to the ground and punch the ground, breaking it afterwards. It will punch three times when using this move.
  • Wall Slam: S.A.M.U. will pause in the air, charge up and charge at the wall, slamming the Player if there in the way.
  • Dual Shot: S.A.M.U. Will shoot slow moving projectiles from the thrusters of its hands, always shooting downwards in a diagonal angle. Milla can deflect the shots with her Barrier Shield.

Trivia[]

  • The fights against S.A.M.U. appear to be reminiscent of the boss fight against Bowser at the end of Super Mario Bros. 3. He also could smash through the bricks making up the floor next to the door leading to Princess Peach, which could be used to the Player's advantage in order to defeat him.
  • An unused achievement exists in earlier demo builds involving defeating S.A.M.U. without touching the ground.
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